for more than 2 channels, use 64 channel video peeker and match gmem names OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ![]() IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR So I absolutely understand your enthusiasm and that you want everything right now, but there is actually more action in the video section than ever before since implementing. (blur, histogram, white balance, spectrogram for example). Only thing I could offer was to make a thread with all presets I could find.īut - to tell you something positive - a lot of new presets will find their way in one of the next official releases. And its kind of typical for Reaper that you have to find the stuff for yourself. There is no catalog or something like that. Even the preset codes you can find now are already replacements as bugfixes and little optimizations took place. Video in Reaper was kind of a shadow project and got now a little bit pushed since Those user presets don't follow any plans and sometimes evolve inside a thread, so its impossible to declare final versions. But if you take a closer look you will see that 80% of the presets available were created in the last few weeks. Currently, I've found I need to trawl through threads and even then I'm not sure if the one I've found is the most up-to-date.ĭo you think these could be added to a ReaPack repo? Video subsection, (<- I wish tagging worked on the forum) ):debug=1 ? gfx_blit(ws2,1,0,0,project_w,project_h) : debug=2 ? gfx_blit(ws3,1,0,0,wslen,wslen) : debug=3 ? gfx_blit(templates,1,0,0,3*len,2*trH) Īs a new video user, I'm finding there's quite a steep barrier to getting new video filters. Gfx_blit ( ws2, 0, 0, 0, wslen, wslen, rwsw / 2 -( wslenNoSc - 1 )/ 2, rwsh / 2 -( wslenNoSc - 1 )/ 2, wslenNoSc, wslenNoSc ) Gfx_dest = ws3 = gfx_img_resize ( ws3, wslen, wslen, 1 ) Gfx_rotoblit ( ws1 ,- rotrad, 0, 0, rwsw, rwsh, 0, 0, rwsw, rwsh, 0 , - rwsw / 2 + cx + rotoDx , - rwsh / 2 + cy + rotoDy ) Gfx_dest = ws2 = gfx_img_resize ( ws2, rwsw, rwsh, 1 ) ![]() Gfx_blit ( input, 0, rotoDx, rotoDy, project_w, project_h ) Gfx_dest = ws1 = gfx_img_resize ( ws1, rwsw, rwsh, 1 ) Gfx_fillrect ( cx -( linew - 1 )/ 2, cy -( linew - 1 )/ 2, linew, linew ) Lcxn = cxn lcyn = cyn llenn = lenn lrot = rot lsc = sc lproject_w = project_w lproject_h = project_h RotoDy = max ( 0, max (- minY, maxY - project_h )) RotoDx = max ( 0, max (- minX, maxX - project_w )) Linew =( max ( project_w, project_h )/ 200 )| 1 ![]() ![]() pt ( cx +( lenNoSc - 1 )/ 2, cy + trApoNoSc ) pt ( cx -( lenNoSc - 1 )/ 2, cy + trApoNoSc ) TrApoNoSc =( sqrt3div6 * lenNoSc )| 1 // apothem/height of center LenNoSc = lenn * max ( project_w, project_h ) Lcxn != cxn || lcyn != cyn || llenn != lenn || lrot != rot || lsc != sc || lproject_w != project_w || lproject_h != project_h ? ( Gfx_fillrect ( x + i * dxn, y + i * dyn, t, t ) įunction pt ( x, y ) instance ( x, y ) (įunction pRot ( cx, cy, a ) local ( tx, ty ) instance ( x, y ) ( Gfx_line ( x, y, x2, y2, t ) local ( i, n, dx, dy, dxn, dyn ) (
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